Three Fourths Home
In her mid-20's, Kelly has moved back into her parents' house. Back to the flat expanse of Nebraska, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home.
In Three Fourths Home, players assume the role of Kelly while she is driving home during this thunderstorm. The focus of the game is its narrative, conveyed through an extended conversation Kelly has with her parents and younger brother. The player must navigate the conversation while driving through a stylized representation of rural Nebraska set against rumbling thunder and the music playing from the car's tape deck.
Three Fourths Home is a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, familial obligation, nostalgia, and loss.
"Everything within this world is written for you, but within Nebraska’s starkness lies a comprehensive image of this family deeply saddening in its complexion."
Adam Paris, Indie Statik
"Three Fourths Home meets us at that chaotic intersection in life. It's between the longing past and uncertain future, somehow still on the fringes of teenage despair, not yet fully taking on the burden of adulthood."
Chris Priestman, Kill Screen
"...the scrolling visuals alongside the story, and the feeling that you're pushing the car onwards through the rain, had a real impact for me. You might want to see if it does something for you too."
Michael Rose, IndieGames.com
Written/Designed by Zach Sanford
Music by Neutrino Effect
Three Fourths Home website: http://www.threefourthshome.com/
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